May/June 2012 Gamedev Update!
We’re almost there. Life in the Dorms—what is to become my first actual published videogame as lead writer and designer—has been submitted to Microsoft’s Dream.Build.Play contest, along with this new trailer, which comes courtesy of fellow GameCola staffer and excellent British-man impersonator Matt Jonas:
What’s next? The only thing left to do is release it to the masses! The game is 99% complete—it’s a couple playtests, some boxart, and a few stray cases of ramen noodles away from being released on the Xbox Live Indie Games channel, where the rest of the world will FINALLY get to stop listening to me talk about how we swear it’s almost finished.
IN OTHER NEWS…
- In The Beard in the Mirror is Yours (nee testgame)—the classic-style point-and-clicker about magical talking vines, delicious sugary beverages, and shoe salesmen that my wife and I have been working on for (seriously) seven years—we’ve reached another milestone. A couple of them, actually: 1) After Lizo and I sent it back-and-forth a few times, the script for the penultimate act is 100% fully, definitely complete until we try to code it and realize we have to rewrite everything. The finale is outlined, and ready for me to start writing it. This took longer than you might expect—I had to throw out about a dozen ideas like “it turns out you’ve been on the moon this whole time” before Lizo came in and saved me with some co-op brainstorming. Lizo’s also been getting some more coding work done on the penultimate act (and she’s drawing new inventory items as we speak), and we’ve been doing some proofreading on the earlier parts of the game that were written, I reiterate, seven years ago.
The Beard in the Mirror is currently scheduled for release in spring 2081. Your grandkids are gonna LOVE it.
- I had to scale back my work on the visual novel Mitsumata when it became obvious that I was joining the project way too late (as a writer) to have any idea at all what was going on. (Try writing the ending to a movie you’ve only seen the trailer of, and you’ll know what I mean.) I hope to continue proofreading the game’s script as it becomes available, although I have a sneaking suspicion that the entire rest of the team now hates me.
…But I still love them. Here’s a screenshot posted on their deviantart page
a couple of weeks ago.
- I submitted over 9,000 words of elemental skill descriptions to Mythology Unbound, the in-development AR iOS game that turns your iPhone into a portal to another world. That might not sound like a lot, but to put it into perspective, that’s more than half the words in the entire script for Final Fantasy IV. (Side-note: I’ve actually been playing FFIV lately for the first time—hence having it on my mind—and here’s a question. On a scale of 1-10, how much do you hate me for thinking the story’s kiiiiinda drab?)
- And speaking of a mass amount of words—I had no idea the sheer amount of verbiage one single little indie adventure game could generate. I’ve edited what feels like the entire works of William Shakespeare for Fitz, creator of the upcoming item-rubbing adventure game (notice a pattern here?) Gray, and there’s just no end to it. Not that I’m complaining—as I’ve mentioned before the dude’s a great writer; I’d rather edit a hundred of his pages any day than have to slog through some of the stuff I’ve seen on the XBLIG channel (please please please let us place in the top 20 of DBP I’m going to be so ashamed if we’re beaten by a Silver Dollar game).
- Super Secret Licensed Game Project X is at something of a standstill on my end, while I wait for the rest of the art to come in. Just a few more characters and a background—after that, my prototype is basically complete. …Right? The game’s fully coded; all I’ll have to do is pop in the new art, and everything will work 100% correctly, without me having to spend hours on bug-killing and fine-tuning. I’m sure that’s how videogames work. The cool part is that as the art comes in, I can see the game forming itself into an actual videogame. Generally I only serve as writer/designer; I have very little experience as project lead. Here, I’m the one actually putting everything all together; it’s quite satisfying to see the end result.
That’s all for now! Go on and enjoy a videogame, won’t you?