When last we left THE NEXT BIG THING IN INDIE ADVENTURE GAMING, The Beard in the Mirror* (nee testgame):
- The game was almost fully coded, from opening to epilogue.
- The game actually IS fully coded!
So now what? Now we’re knee-deep in the hard part: actually for real finishing the game. The game’s fully playable, but that doesn’t mean the work is finished.
Lizo’s been making a lot of progress in Mirror’s art over the last few months, spurred on by our new arrangement whereby for every piece of art she completes, I will watch one (1) episode of Avatar: The Last Airbender with her. The first half of the game is now essentially complete, with the second still missing a whole bunch of art assets (and the coding to make them all work).
Meanwhile, I’ve been playing through the game as it is—which has been a real treat, since in the eight years we’ve been working on it, we’ve never been able to play through the entire game from beginning-to-end before. I’m testing and re-testing, tweaking dialogue, replacing emotes like “*hands over item*” with actual animations of handing items over, and—most noticeably—introducing sound effects and music, mostly from freesound.org and incompetech.com, respectively. Now, Mirror’s not only looking like a videogame, but actually sounding like one, too. It’s amazing how much richness a few well-utilized sounds can add to a game.
Back in December I offered a few statistics showing roughly how much of the game is complete, and how much is still left to go. Here’s a quick update:
- Story: 100%
- Puzzles: 100%
- Backgrounds: 75%
- Character art: 65%
- Animation: 55%
- Coding: 90%
- Music/Sound: 70%
* Oh, and by the way: We did FINALLY settle on The Beard in the Mirror as the final, definite name for the game, after brainstorming through several pages worth of alternative titles (actual examples: “A Grizzled Fate,” “2 Mirrors, 1 Fate“, and my personal favorite, “King’s Quest,” but that one was apparently already taken).